Below is the window with the label’s default font and style.
Next, we will add the font attribute to the label widget to customize the font style and size. In this example, we are going to change the font style to “Impact” and the font size to 20. The possible font styles are listed on the page https://learn.microsoft.com/en-us/typography/font-list/.
The aim of the tutorial is to display an image using Tkinter. The image will change when a button is pressed.
Step 1
Create the Tkinter window.
import tkinter as tk
win = tk.Tk()
win.geometry("750x450")
win.mainloop()
When executed the code should generate a window 750 by 450.
Step 2
Display the image in the window. The code will load the image into a variable called photo. The code then adds a Label to the window of the type image and populates the label with the photo. In this example, the image is called car-jump.gif and the python code will assume the image file is in the same directory as the python code.
When executed the code will create a window with an image.
Step 4
Add a button to the window. First, we are going to add a button to the window and confirm the button will print a message when clicked. In the next step, we will link the button to the image.
import tkinter as tk
def change_image():
print("Button has been clicked")
win = tk.Tk()
win.geometry("750x450")
photo = tk.PhotoImage(file='car-jump.gif')
image = tk.Label(win, image=photo)
image.pack()
button = tk.Button(win, text="Click to change image", command=change_image)
button.pack()
win.mainloop()
When executed the window should show the image and a button.
In the console window, you should see the message “Button has been clicked”, every time the button has been clicked.
Step 5
In this step we will add the code to the change_image function that will change the image from car to a flower. In this example, the code assumes the flower.gif file will be in the same folder as the python code.